Happy Halloween
So I went to CGX Montreal and had a good time. The feedback I got there had changed the tutorials of the game. I realized that no one reads on screen tutorial text.
On Saturday I had a full day where all I did was clean the codebase and optimize. It felt pretty great. I'm going to another event in Montreal soon. I'll have a booth at the Montreal Indie Games Festival in November.
As a side note I discovered this week that I could make meme levels in 15 minutes or less. I'll have to think of something.
Changelog
Removed text tutorials. Removed old level 1 and moved those tutorials to the old levels 2 & 4, which are now levels 1 and 3.
Added a new level 4 and edited several old levels.
Improved camera shake.
Added the following sounds. Menu select, block collision, secret activating.
The main menu now includes the main character jumping across the letters.
Increased particle color. Reduced the falling stars size to compensate.
Cleaned codebase and optimized code.
Increase player horizontal control.
Fixed a bug which would enable double jumping.
The game now checks if all the blocks left are off screen and adjusts the view to compensate (checked when a block is hit).
Changed player collision particles to be a darker red.
Increased block glow size slightly.
Files
Get Spectrum Break
Spectrum Break
Spectrum Break is a synth-infused physics platformer, where you reshape levels with neon light.
Status | Released |
Author | Jason Hein |
Genre | Platformer, Puzzle |
Tags | 2D, blocks, Colorful, gamepad, Neon, Physics, Puzzle-Platformer, Singleplayer |
More posts
- Spectrum Break just released on Android!Nov 23, 2018
- Spectrum Break is releasing on Android November 23rd!Nov 09, 2018
- Android port is now in betaAug 14, 2018
- Full Game is Now Available on Itch.io for $8.99May 09, 2018
- Getting attached to our workFeb 24, 2018
- We're so close nowFeb 17, 2018
- Spectrum Break Soundtrack - Synthetic OceanFeb 03, 2018
- We want your cool steam achievement ideasJan 26, 2018
- Final firework effectsJan 20, 2018
- I now work on Spectrum Break full time!Jan 16, 2018
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