So many downloads
Wow. So gamejolt featured Spectrum Break's prototype and it got 1600 downloads in under a week! Thank you everyone for your love. I'm curious if anyone found the secret block.
The gaming booth at the Montreal Indie Games Festival went well. I had a lineup of people playing the game which was awesome. It was quite a challenge for most of them, but they all had positive feedback.
This week I'm addressing the big question everyone had about the prototype. How do I get to level 2? I've added a level one tutorial and credits. The level select screen will no longer show levels past what is available in the prototype. All of those levels and more will be available with the steam release sometime next year (I really need a steam page).
As far as funding is concerned, I can currently only afford to work on the game part-time and I'd love to work on it more. How would you guys feel about a patreon page? Would you support it?
Changelog
Added tutorial and credit levels to the prototype.
The level select menu no longer shows levels that are not in the version being played.
You can now hold tab (or Y on controller) to zoom out.
When you light up a block the camera will check if there are any remaining blocks on screen. If there are none. The camera will adjust itself to imply direction (this was already the case with the final block in any level).
Block activating sounds now change in pitch when hit in quick succession. This is followed by a different sound that plays on the 12th block hit in a row.
The D-Pad and right thumbstick now count as input on joysticks. When manual rotation is not enabled the trigger button on a joystick now count as jump input. This effectively means that you can play the game one handed even with a joystick.
Improved the lit ups secret block look.
Simplified and improved camera shake (again).
Blocks off screen can no longer shake the camera.
Moved HUD timers to the right a little.
Optimized static objects.
Started working on the 3rd major block type behavior for levels 36+.
Files
Get Spectrum Break
Spectrum Break
Spectrum Break is a synth-infused physics platformer, where you reshape levels with neon light.
Status | Released |
Author | Jason Hein |
Genre | Platformer, Puzzle |
Tags | 2D, blocks, Colorful, gamepad, Neon, Physics, Puzzle-Platformer, Singleplayer |
More posts
- Spectrum Break just released on Android!Nov 23, 2018
- Spectrum Break is releasing on Android November 23rd!Nov 09, 2018
- Android port is now in betaAug 14, 2018
- Full Game is Now Available on Itch.io for $8.99May 09, 2018
- Getting attached to our workFeb 24, 2018
- We're so close nowFeb 17, 2018
- Spectrum Break Soundtrack - Synthetic OceanFeb 03, 2018
- We want your cool steam achievement ideasJan 26, 2018
- Final firework effectsJan 20, 2018
- I now work on Spectrum Break full time!Jan 16, 2018
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